Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs.
Defensively, Freezes, Shields, and Nukes all the way. That'll raze the whole damn field. You unlock Greater Regeneration. After you kill them, more form - about thirty in all.
Fastloader, Hot Tempered, and Bonus Economist are your friends here. You unlock the Ion Minigun. A new set of spawns forms, but repeat the process to easily handle this level. You unlock Breathing Room. Kill the spitting red ant to your top-left, then to the top-right, then to the bottom-left, then focus your attention on the spawns - the red one in particular, as it spawns spitting ants.
Kill that as soon as you can. The white spawns should be killed as soon as you can, but do keep in mind that more red ants are coming, and the spawns create aliens left and right. A total of about fifteen spawns generate, and they're quite troublesome to get rid of.
You unlock the Ion Cannon. Kill the yellow guy for an SMG. Hope to god that you level quickly, because you're going to want Death Clock and Radioactive to survive this level on Hardcore. Once you level, wait until tons of enemies are near, then choose Death Clock as a perk and then Radioactive.
Stay in one spot, killing the greens and greys, then once they're dead, go kill the blues at the bottom, then the browns at the top. Hopefully, you'll see "Level Completed" before the clock runs out. Anything helps here, Nukes especially. If you get an Ion Cannon, just forgo that strategy entirely and get ammo-increasing perks. If you're on normal mode, aim for the Greens and hope for Shields and Nukes. You unlock the Ion Shotgun.
Kill them as you can. Fire Bullets are a big help here, as are Nukes and Shields. You unlock Death Clock. Use whatever you can get to take out the fortress first, then go after the white spawns. Ion weapons and Shock Chains rule over all here, though Rocket Launchers are quite nice too if you can get one. You unlock My Favorite Weapon. No, seriously, that's the name of the perk. At least they're only wimpy aliens and not spitting spiders, eh?
Around halfway through, you get waves coming in from the top and bottom to balance things out. Ion weapons are nice here, but they still don't beat the Mean Minigun or Plasma Minigun. You unlock the Gauss Shotgun. Kill the white zombies behind them to get a gun - which, more often than not, is the Ion Cannon - and blast away at the greenies, which take a whole pistol clip to kill. As long as you keep moving and land mass hits into the whites that constantly swarm from the left, the few greens that spawn shouldn't be a problem.
You unlock the Bandage. After that, treat the level like Spideroids, especially since two splitting spiders spawn in the center of the map. Shields and Fire Bullets are good too, as are most rapid-fire and area-damage weapons. You unlock Angry Reloader.
At the end of the level, 6 whites and their followers will spawn at once - three at the bottom, three at the top - and if you get a Shield, lure them to the center, then kill them all in one shot.
Gauss Guns are great here, as are Shields. Freezes, for once, suck. You don't unlock anything. Lizards, aliens, spiders, everything. There's no real strategy to this level - just hope you can cause mass damage easily and quickly, because otherwise you're screwed.
Shock Chains and Ion weapons rule here, though the Gauss Shotgun can do a fair bit of damage too. You unlock Ion Gun Master. I'm serious. There are more enemies here than anywhere in the game. Once you deal with the lizards, spawns form on both sides, and spitting-spider spawns form at the top-center and bottom-center. Deal with them first, then take out the little spawns. Ion Cannons and Shields plus Nukes are your salvation here. You unlock Stationary Reloader. You better get something like a Gauss Shotgun or Ion Cannon to live through this.
My advice: find and keep a Gauss Shotgun or Ion Cannon, then do every single ammo-increasing perk, and do it quick. Just when you think it's over, more Cannon Spiders and Spideroids spawn from the left and right sides respectively. There's really nothing else to say, except run and gun, run and gun. You unlock the Plasma Cannon and Hardcore Mode. If you're playing this on Hardcore, you unlock the Splitter Gun, which is the only gun that kills you when its shots hit you.
Gauss Shotguns will suffice in some areas. Sharpshooter Laser sight and perfect accuracy. Great for the Gauss Gun, but not much else. Fastloader Just what it says.
Critical for cannons. Lean, Mean Experience Machine It auto-generates experience points. Long-Distance Runner A permanent Speed powerup. When combined with a Speed powerup, you go unbelievably fast. Pyrokinetic Look at things, set them on fire. It doesn't burn fast enough to be useful.
Instant Winner experience. Completely useless, as that won't even buy anything but one level - and that's only level 2. Grim Deal Completely useless - and it kills you to boot. Alternate Weapon You get to carry two guns and switch with the reload key.
Just make sure you've defined the Reload key first. Plaguebearer A disease from you infects monsters and does damage. Not as good as Radioactive and a shield. Evil Eyes Monsters freeze when you look at them.
Not bad, but only works on one, not a line. Get this as soon as you can on most maps. Radioactive Damages anything within a small radius of you. Very nice if you get a shield and sit still, thus letting monsters swarm you.
Fastshot Doubles your firing speed. Good, but make sure you get Fastloader to match. Fatal Lottery 1-in-2 odds for either gaining death or 10K experience. Ignore this. Random Weapon Useful for last-ditch situations when you can luck out and get a cannon, but ignore it otherwise.
Melee Useful for if you have a shield or Death Clock. Ignore it otherwise. Anxious Loader Clicking speeds up reloading. Not really that useful, and you've got the mouse button held down anyways. Final Revenge If you die, a nuke goes off on your corpse and kills whatever attacked you. Telekinetic Pick up remote bonuses by holding your target cursor over them for a second or so. Get this as soon as you can. Perk Expert Enables additional perks and shows one more perk on the list of choosable perks when you level up, so 6 would show instead of 5.
Unstoppable You don't stop if you're hit. Regression Bullets Shots on an empty clip drain experience. Avoid this at all costs. Infernal Contract You're stripped down to one-hit damage, but you get three perks in exchange. Poison Bullets Your bullets poison the enemy, which then takes damage over time.
Nice if you've got a wide-spray weapon. Dodger You dodge hits. Get this as fast as you can. Bonus Magnet More bonuses drop from corpses. Get this. Uranium Filled Bullets Your bullets do a lot more damage. Get this, but it's not that important. Doctor You can see enemy health and you do more damage, especially with Shotguns and Jackhammers. Monster Vision Monsters glow in a yellow aura.
Critical for Hidden Evil, useless everywhere else. Hot Tempered Occasional Fireblasts erupt from you. Bonus Economist Powerups last twice as long. Get this fast. Not worth it. Barrel Greaser Doubles bullet speed and increases damage. Ammunition Within Shots on an empty clip cost health.
Veins of Poison The enemy that attacks you is poisoned. Nice, but not useful. Toxic Avenger A stronger Veins of Poison. Nice, but not that useful. Regeneration Heals you over time. Pyromaniac Fire-based weapons Blowtorch, Flamethrower do more damage. Ninja A more powerful Dodger. Jinxed Random things happen near you. Get this, but it's not that useful. Perk Master A stronger Perk Expert. Requires Perk Expert to have been selected. Greater Regeneration A stronger Regeneration.
Ignore this unless you're completely screwed. Death Clock Invincibility for 30 seconds - then you die. Only useful on Hardcore's "The Beating. Useful only on cannons - especially the Ion Cannon. The sawed-off shotgun is written as "sewed-off shotgun" in the game. The rumors are just that - rumors. With corporate sponsorship comes a slew of changes, I would say for the better. The menus are streamlined and slick, you can purchase the game right from the demo as long as you're connected to the intarweb and have some plastic , and there's a host of gameplay changes.
This is version 1. Career mode became Survival Mode - this is the mode where you start off with a few, slow monsters and a pistol, and the game gradually ramps up from there.
New monsters have been introduced with their own behaviors, and they come at you in something resembling waves , based on their own behavior pattern. My survival scores are counted in minutes. Following the format of the write-up above: Aliens - these appear to have a host of arms and legs and protrusions, and steadily shamble in your direction.
Their progress may be described as inexorable , and they are generally a pasty white. There's a variant of aliens which come in swarms , fast-moving but small, more vulnerable and usually a different color. Zombies - groaning undead of varying size, their progress is the slowest and may be described as lurching. They come in all colors but predominantly a pasty white and are fairly tough.
A zombie boss very large zombie takes probably the most hits before going down. Lizards - quick small enemies with some degree of randomness in their movement. Will pause, change direction, maneuver around you to cut you off player movement prediction. Not very durable, and usually do not come in larger sizes at all - but sometimes swarm.
Their movement is skittering. Spiders - ranging from medium to huge, these insects make good targets as their eight legs make their hitbox larger than just about any other monster's.
They move in a jerky manner; while their movement is fast, they sometimes pause completely. Survival is now called Rush , and remains largely the same as before retail. My good survival time is a little under a minute.
A new mode called Quests has been added. There are 4 sets of 10 quests each, and they are winnable scenarios the completion of which unlocks a new perk , bonus , or weapon. These are mostly assorted rushes, but a few stand out in that you have to think about them to survive.
Notables include a level in which you receive a Gauss Rifle to start with and have to stand in place while monsters spawn radially around you - lined up for an instakill shot. Speed and mousing precision is of the essence. Another notable level includes an Invaders like setup with a swarm under the control of a herder, moving slowly towards you - if you kill the herder the swarm is cut loose, overwhelming you in seconds.
Thus, precision and fast walking is required so that the herder is clear of your line of fire at all times - he moves faster and faster the longer he lives, too, drawing the swarm after him. Obviously, more perks, more bonuses and more weapons have been added to this version. The Assault Rifle replaced the Auto-Rifle. Again, following the above writeup but withholding the opinions on weapon efficacy as I don't agree with some of the above - except the flamethrower: it is truly dismal :. Log in or register to write something here or to contact authors.
References: In-game information Crimsonland readme file 10tons Forum Rumors. Crimsonland v1. Again, following the above writeup but withholding the opinions on weapon efficacy as I don't agree with some of the above - except the flamethrower: it is truly dismal : Weapons Rocket minigun - Fires a string of dumb missiles, explosion not as big as the launcher. Jackhammer - Uber rapid fire shotgun, with decent spread somewhere between sawed off and regular shotguns but less force.
Takes a noticeable while to reload. Pulse Rifle - With an ululating shriek, fires off waves of green force. Firerate that of a submachine gun, force is weaker but has 3 interesting properties. First, the waves get larger the farther they go. Second, the waves push monsters back a little.
Third, there is no reload time. Zero, zip. Ion Rifle - Fires slow bolts of electricity; upon hitting a monster, they split and hit nearby monsters, although with weaker force. Note: this is not the Splitter Gun, although a similar effect. Ion Cannon - Fewer bolts, more oomph per bolt.
Bonuses These are all either one-time, or limited duration. Score-related - You can now snag an instant point bonus, point bonus, or a 2x experience bonus which lasts for a limited time. Fireburst - From the location of the pickup, a spread of fire bullets goes out, radially. Speed up - You can run faster. Weapon power-up - Your weapon fires faster. Note : awesome to combo with fire bullets! Health - Gives you a small boost to your health bar.
Shock Chain - Gmits a bolt of electricity which bounces off monsters, usually killing them. Can travel around the screen numerous times, looking for monsters. Energizer - Monsters will run away from you for a while. Very rare. Perks Some of these have been changed from above, so forgive the replication. Most perks are permanent changes to your character, but a few can be picked over and over again for a one-time effect.
Berserk Attack - Removed. Almost Invisible Man - Removed. Spontaneously Combusteous - Name changed to Pyromaniac. The second level adds another. Random Weapon - Here's a weapon. Alternate Weapon - You can carry a second weapon, at a small cost of speed. Use the reload button to switch weapons. Pyromaniac - Your fire-based weapons become stronger.
0コメント