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How do you go about creating a sequel to the biggest-selling PC game franchise of all time? A game that has single-handedly bucked the demographic of PC gaming, embracing the casual player while alienating the hardcore? It's a tricky proposition, but there's little sign of panic at the Maxis office, half an hour outside San Francisco.

With the walls adorned with artwork from Sim titles down the years employees beaver away in their individual cubes, emerging only to chow down on a quality selection of food and beverages. It's almost like a slightly less surreal version of the game. Sim Sims anyone? Top Sim is of course Will Wright, the man who started it all.

Among other things, this has earned him an office with a view, outside of which sits an impressively comprehensive shrine to Elvis Presley. Having sold 24 million copies, he's probably not that worried Will, not Elvis , but he is aware of how The Sims is perceived. One of the things we're planning to address in The Sims 2 is to make a game that is strategically really deep and one that will appeal to the hardcore gamers.

And also graphically state-of-the-art, which The Sims never was. The feeling of immersion in The Sims 2 is much higher, it feels much more immersive than looking down on to little toy characters. That much is evident from a quick scan at this page, with the game boasting full 3D environments and intelligent lighting. But there is far more to The Sims 2 than a bit of cosmetic surgery. Probably the biggest advance is the fact that your Sims now physically age.

Gone is the static Groundhog Day approach of the original game, as depending on your Sims' time of life - and indeed their personalities - their needs and behaviour will be vastly different. As well as the signs of ageing, other physical aspects will also be visible, with lazy, greedy Sims sporting grotesque paunches, for instance.

Physical features can be handed down via DNA, something worth considering when designing their faces using the new Create-A-Sim tool, which should be downloadable before the game is even released. Throughout your Sims' lives, instilling good key memories is crucial to achieving a high Life Score. So having a first kiss as a teenager will see them in good stead; having it at the age of 58 probably less so.

Sims will also be far more complex than in the previous game, and their experiences - good or bad - will have a tangible effect on their behaviour. So if you manage to raise a shiny happy Cornflakes family, you'll be repaid with a decent Life Score. Alternatively, screw up their lives and you'll turn out a generation of embittered, angry sociopaths.

Welcome to the real world. The life simulator returns, with slightly less potty micromanagement and slightly more direct control of your sim via amusing minigames. But the loading times on PSP are too frequent and delay the already slow-paced action.

If you grew tired of The Sims long ago, this won't renew your enthusiasm for obsessive home furnishing. The Magnus Archives reader insert - You'd like to think you don't know why this is happening to you. You'd like to pretend that you don't recognize the Fears exactly for Virtual Families 2: Cheats by Zii Hi Everyone!

If you haven't checked out Clare Si The eighth season of Big Brother Wattpad! Sims 3 Challenges by Ashley Sam K 2. Do you play the Sims 3? Do you find yourself bored with the Sims at times? I know I do! Each chapter will have a challenge for you to try :D. The boy who stole my knife: teenag Alissa is not you average 16 year old.

She has been killing as long a she can remember. Her parents were killers like her too, but the died on a mission. One of those things is that adding a centrepiece onto a table, would not allow your sim to using tables. Yes, that may seem like a tiny detail. Certain items in the game already act as centerpieces, allowing your sims to use the table even when the item is placed.

Now you can decorate your dining tables with pretty much any small object and still be able to use them. Well the default game mechanic is that only unknown sims walk by, unless fewer than 8 unknowns are available. Bothered by the lower likelihood that actual friends walk around outside your house? Well-known modder Cyjon created this fix. Assuming your adult sims know that burning food is bad, why would they even walk away from the stove while cooking? Well, not all players. No need to worry about that now!

More knowledgeable sims no longer panic and instead try to extinguish fires fast. The mod is well thought out too. Talk about teamwork! The modder even went further as to add enhanced reactions for children who are knowledgeable in Fire Safety.

They are now likely to use the nearest phone to call the fire department, instead of being completely useless. Good times. Well this mod fixes that. Be careful though, as you might end up reacting too late. Ghosts play a large part in the Sims games as they have a number of activities that affect gameplay. There are multiple fixes to Ghost mechanics in Sims 2, but Cyjon built on the previous versions to create his own. Among the changes include Amok Servos, where servos who are scared to death will run amok instead of die.

The Pushy Scares tweak makes it so that ghosts can now successfully scare sleeping sims instead of having to wait for them to get out of bed.

How nice of them! Players can build and decorate their dream houses, down to the little details like vases and picture frames. CEP gives you much more options in terms of customizing objects, as it enables color settings for Maxis objects in the base game.

If you prefer to focus on the sims themselves instead of building, Sim Blender is the ultimate tool for that. You can manually set or remove relationship flags. Forming relationships, making a family, and going through your sim life. Significant experiences makes the Sims series truly exciting. This directly impacts romantic relationships as they are no longer possible for second cousins. Great grandparents now have the option to family kiss or encourage their great grandchildren as well.

This one is aimed specifically towards teens and up, making their romantic relationships more interesting. Well if this is something you can relate to, you can probably already tell how this mod adds that sense of realism to your Sims experience.



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